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1. [Proposal] EVE-WIKI Ingame feature.. Simplest idea to make EVE just a little eas... - in Assembly Hall [original thread]
Just small and VERY simple solution to information streams.. Why not add a pane on ALL item info that can load info by a search done by server on eve-wiki? It could just be a button the takes your ingame browser to the wiki entry.. Or something ...
- by Caleb Ayrania - at 2013.04.08 07:35:00
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2. [Discussion] Idea for using Aurum in metagame and 3rd party services. - in Assembly Hall [original thread]
Idea for using Aurum in metagame and 3rd party services. CCP Creates a well designed Metagame Portal Website. EVE-LIFE or something similar. This site hosts different outlets and services. Like Artists, Video links, Podcasts etc. All these ser...
- by Caleb Ayrania - at 2013.04.06 12:00:00
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3. [Proposal] Correct Serious 9year Flaw - in Assembly Hall [original thread]
I recently described a possible feature and workaround for many of these related issues.. Personal Division Hangars With a PDH you could let any slot usage behave like personal when used from a corp POS. The slots would show up on both corpor...
- by Caleb Ayrania - at 2013.04.05 21:00:00
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4. [Proposal] Industry, building slots, POS and PI. Integration concept - in Assembly Hall [original thread]
That is a very nice collection of ideas.. but really as two step pointed out huge complicated solutions wont really help.. Simpler ideas in short presentation, that inspire CCP or gives solutions that work somewhat within the current framework an...
- by Caleb Ayrania - at 2013.04.05 20:43:00
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5. [Proposal] Industry, building slots, POS and PI. Integration concept - in Assembly Hall [original thread]
Asuka Solo wrote: I'm a firm believer that we should allow planetary networks to have manufacturing and research slots that can be used from the building types on the networks. I think slots planet side makes perfect sense. Just now we can ...
- by Caleb Ayrania - at 2013.04.05 19:42:00
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6. [Proposal] Industry, building slots, POS and PI. Integration concept - in Assembly Hall [original thread]
Ace Uoweme wrote: Caleb Ayrania wrote: LINK POS research and production slots directly into Stations. The whole POS system needs to be redefined. POSes are usually corp assets and really need to be associated with the corp office (like a...
- by Caleb Ayrania - at 2013.04.05 17:55:00
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7. [Proposal] Crazy Balancing Solution to LP, Bounties and Null Monopoly - in Assembly Hall [original thread]
I thought it was clear that I would remove bounty and increase LP. The point would be to NOT remove barriers of entry, but have some loop holes through it. While I am biting. High Sec dont need boosting, it needs fixing. Null sec is what needs ...
- by Caleb Ayrania - at 2013.04.01 16:14:00
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8. [Proposal] Crazy Balancing Solution to LP, Bounties and Null Monopoly - in Assembly Hall [original thread]
Trying to do two things really. Reduce the perfect monopoly on any RAW material. Making LP store and thus mission runners role a bit more directly supportive of the player to player economy. The isk printing is disruptive and destructive to ne...
- by Caleb Ayrania - at 2013.03.31 21:03:00
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9. [Proposal] Crazy Balancing Solution to LP, Bounties and Null Monopoly - in Assembly Hall [original thread]
This is just a simple draft idea, but with some CCP and CSM refining I think it might be helpfull to at least loosening the iron grip of the monopoly. Also we would not have this new changes seesaw problem, since players could shift activity focu...
- by Caleb Ayrania - at 2013.03.31 20:27:00
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10. [Proposal] Crazy Balancing Solution to LP, Bounties and Null Monopoly - in Assembly Hall [original thread]
I was looking through some old QENs especially the stats on sinks and faucets, and this crazy idea struck me. What if we could get ALL types of RAW materials via LP store. Each branch of npc corps would have only 1 or 2 types of RAW material, an...
- by Caleb Ayrania - at 2013.03.31 19:52:00
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11. [Proposal] SOV Barrels on a Seesaw Allogory - in Assembly Hall [original thread]
Admittedly I do not have a lot of experience with null and SOV conquest recently, but I wanted to share an analogy for a suggestion. Basically thinking of SOV as a meter much like in incursions, or as known from other games. The way I would like ...
- by Caleb Ayrania - at 2013.03.30 04:24:00
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12. [Proposal] Industry, building slots, POS and PI. Integration concept - in Assembly Hall [original thread]
A logical step that many might really appreciate would be creating a link between PI and POS. Just something as simple as being able to export materials from planets remotely to your own POS, that would then again make it possible for corp membe...
- by Caleb Ayrania - at 2013.03.30 02:20:00
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13. [Proposal] Industry, building slots, POS and PI. Integration concept - in Assembly Hall [original thread]
A POS overhaul is something that is strongly supported, and I think even ccp is seriously focused on that now. This is a concept that would change many things, with rather little complexity change to the backend of the game. A lot of architecture...
- by Caleb Ayrania - at 2013.03.30 00:22:00
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14. [Proposal] Industry, building slots, POS and PI. Integration concept - in Assembly Hall [original thread]
I think this idea have been around in variations before, but thought it might need a fresh cycle. Basically I would like ccp to once and for all get rid of the old station production slot mechanics. Its getting old and boring. The optimal way to...
- by Caleb Ayrania - at 2013.03.29 23:38:00
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15. upgrade jita 4 naval assembly plant - in Assembly Hall [original thread]
Like the idea. I would prefer it integrated into some ccp upgrade to stations universally though. Dynamic Station models based on their activity. Something like 5 tiers. If ccp finally decides to get rid of the old npc building slots it could a...
- by Caleb Ayrania - at 2013.03.29 23:24:00
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16. EON Magazine sold for PLEX - in Assembly Hall [original thread]
Originally by: Vilgan Mazran They accepted plex for fanfest tickets, which theoretically had a real money value as well. Not the exact same, but it seems pretty close. I'd buy plexes and trade them in for EON magazines. I haven't had any ...
- by Caleb Ayrania - at 2010.08.26 20:22:00
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17. EON Magazine sold for PLEX - in Assembly Hall [original thread]
It would also be a good way of testing general "closed" economy market. Selling immaterial content like pdfs of EVE content, or maybe even other ccp produts like Whitewolf/WoD. A model like this could "pay" for some awesome work on making EVE bac...
- by Caleb Ayrania - at 2010.08.26 00:18:00
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18. EON Magazine sold for PLEX - in Assembly Hall [original thread]
Edited by: Caleb Ayrania on 25/08/2010 23:45:10 I think it would be epic if you could buy a plex and cash it in for issues of EON or similar items in the EVE store. So you paid postage only. Ideally opening for more items for PLEX in the sto...
- by Caleb Ayrania - at 2010.08.25 23:44:00
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19. [Proposal] Courier contract overhaul - in Assembly Hall [original thread]
Perfect summation of what is needed... Except there was one thing missing.. Please make couriers have a bigger and separate contract numbers impact. A limitation to outstanding transport orders is ******ed. Limit on contracts should be on autctio...
- by Caleb Ayrania - at 2010.08.25 23:37:00
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20. Time to Remove Inter-Empire Highsec Highways - in Assembly Hall [original thread]
Originally by: MailDeadDrop Originally by: Caleb Ayrania Creating a barrier between empires might sound nice, but I would like to point to Tornsouls reply and expand on it.. Better than the OP suggestion would be to have a more d...
- by Caleb Ayrania - at 2010.07.13 14:52:00
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